![]() However, their lack of heavy plate armor and the various changes made to their talent trees over time have phased out their tanking potential in favor of healing and damage dealing. Originally, shamans almost allowed a tanking role through the enhancement talent tree. In addition to its uses within a fight, this, in combination with their ability to resurrect other players, makes shamans a viable utility for wipe recovery. Shamans have the ability to resurrect themselves once every 30 minutes using their ability. In parties, shamans make the quintessential fifth member supplementing the others with powerful buffs (using their totems and shields) along with healing or damage on par with other, more specialized classes. This was said to create much trouble in developing both classes since they needed to be balanced against each other. Designed as a counterpart to the Paladin, the shaman class was once unavailable to the Alliance. The shaman class was originally only available to three of the Horde races: tauren, orcs, and trolls. Shamanism is now in good repute, though, as the New Horde itself was led for a long time by Thrall, a shaman of great power. ![]() At the time of the internment camps, a shaman was a derogatory term for someone who told fantastical and unbelievable stories. Shamanism in the orcs was all but extinct until Thrall, the son of the deceased Durotan and future chieftain of the Frostwolf clan, grabbed hold of the reins of Warchief of the New Horde ushering in a new generation of shamanism, breaking the crippling lethargy of the captive orcs and outlawing the dark magic of the Burning Legion. Ner'zhul accepted this second chance at serving the Legion and was changed into the mighty being the Lich King and currently inhabits the body of Arthas Menethil his first and most powerful of the second generation of Death knights. He repented but was dragged back into the fold by Kil'jaeden who promised him an endless existence of suffering and pain if he did not serve the Legion. The many portals ripped Draenor apart creating the ravaged land of Outland. Ner'zhul was the warlock who created the portals from Draenor to many other worlds. Even Drek'Thar was sucked into the dark magics, though he later repented and to this day has never forgiven himself for the acceptance of the demonic corruption that plagues himself and the orc race. Though many tried to hang onto their roots, it was impossible. The ensuing massacres upon several Draenei hunting parties offended the spirits, who eventually denied the shaman their powers.Ĭut off from their elemental powers, the former shamans turned to the more efficient and masterful powers of the Burning Legion, becoming Warlocks. However, Kil'jaeden, current lord over the Burning Legion, distorted the shaman's connection with their spirits in the sacred mountain of Oshu'gun, himself taking on the form of the shaman's ancestors to convince the shaman (who held much political sway in the orcish culture) that the Draenei were the enemy. The greatest and yet some of the most vilified orcs were once shaman Zuluhed the Whacked, Ner'zhul, and even Gul'dan were all previously shaman. Though shamanism on Azeroth flourished and still continues to, shamanism on Draenor was all but extinct by the time of the great crossing of the Horde into Azeroth via the Dark Portal. On Draenor, now shattered Outland, the orcs were shamanistic on Azeroth, trolls and tauren were shamanistic. Shamanism has existed since the sapient races first discovered the power of the elements of Earth, Air, Fire, and Water. Although the shaman may seem wise and serene at first glance, he is a formidable foe when angered, his wrath is as fierce as those who have a connection to Eternals or nature. They are beset by visions of the future and use their sight to guide their people through troubled times. These gifted warriors who can see into the world of spirits and communicate with creatures invisible to eyes of normal beings. Shamans are spiritual visionaries of tribes and clans. Shamans can also provide support to a group in the form of stationary totems, of which when placed on the ground by the shaman, either provides various benefits to party members, or deal damage to enemies, of which the range is determined by the totem placed.īackground See also: Shaman (Warcraft III) As such, the class is considered one of the most adaptable and versatile in the game. The shaman is a hybrid class and depending on how players choose to customize their character's talents, they can specialize in offensive spellcasting, melee damage dealing, or healing. For the correct spelling and more on the word, see spelling of shaman. For related articles, see Category:Shamans.
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